
Energy consumption is measured in terawatt hours (TWh). These will be looked into detail later.Įnergy consumption is always rising and falling in the nation as the player progresses through the game. These being Fossil, Nuclear, Nuclear 3G EPR, SMRs, Fusion, Hydraulic, Onshore and offshore wind, Geothermal, Biomass, and Solar. Out of these 15, only 11 are actually used to produce energy. Nuclear SMR/Small Modular Reactors (2022 Edition).Third generation EPR nuclear (2019 Edition).

There are 15 energy sectors in the latest installment, Power & Revolution: When overproducing, your energy minister will encourage you to dismantle CO2 producing plants (fossil fueled plants) while underproducing will trigger an energy crisis. Anything below 0 will trigger electricity shortages if not relieved over time. Import-export balance: Your trade balance on electricity, how much you have available to export or how much you need to import.Įlectricity surplus/deficit: Final amount in TWh you're overproducing or underproducing. Anything over 1,000TWh is called a gigawatt.Įnergy production: The total amount of power production in TWh being produced from all of your energy facilities. Calculated in Terawatt hours, this is the amount of electricity your nation consumes in one year.

Energy deficits carry a penalty of shortages, which will increase instability in your nation.

You now have to mind energy production, consumption, import-export balance and your electricity surplus and deficit.

